For Yu-Gi-Oh! Forbidden Memories on the PlayStation, a GameFAQs Answers question titled 'Save data for PSP?' 12 feb 2013 starchips 999999 full 722 722 cards library download it from adobe ps1 yu gi oh forbidden memories ost free duel extra. At the end of 2016 and start of 2017 it was discovered by myself and some other people (most notably GCAH2006 and Froggy25) that it was possible to manipulate drops in speedruns, specifically that with a starter deck it was possible to beat Heishin and win three Meteor B. This took the RTA WR of the game down from 3:15:05 to (as of writing) 1:23:32. With the knowledge gained from this, I realised that I could significantly improve upon the current TAS. After one half-completed attempt (which I stopped since I realised I could save a significant amount of time in World Tournament), this TAS is now complete. General Strategy. The main strategy is to win Meteor B. Dragon from Heishin, then beat most duels in 2 turns. 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These are Heishin, Pegasus, Heishin 2nd, Seto 3rd, DarkNite, and Nitemare. ![]() For most of these I use a strategy suggested by GCAH2006 that involves Mountain, and it's quicker to win that from Rex than to try and start with it in your deck. An equip for MBD would also work, but starting with this takes too long and it also takes too long to win. Luck manipulation. To pull this off requires a good understanding of the game's RNG and how this is used, since I am trying to beat an end-game level boss at the start, quickly, and get a 0.2% drop. Then I have to get some other drops (Mountain is a 1.7% drop, Jirai Gumo is a 0.2% drop, second MBD is a 1.0% drop). On top of this, I need to draw the specific cards I want, the AI has to play a monster weak enough where after a suicide I can win, and then they have to suicide with it. The game uses an LCG with a 32 bit seed (specifically the ANSI C one). This seed gets set to 0x55555555 at game startup, and then changes once a frame for most menus, dialogue, etc. The exceptions to this that matter for this TAS are loading screens and duels. Download Save Game Yugioh Forbidden Memories Full CardThis stops you from doing things like delaying an attack by 7 frames to get a different drop or anything. Once you enter a duel, you are to a large extent 'locked in' so I need to spend time setting up the duels I want. The seed also changes whenever the game calls for a random number. In particular, the game calls for random numbers whenever it performs certain animations, and this includes most animations that happen in a duel. I don't have much flexibility here in a duel since I want to go as fast as possible, but at two points I dump a card for just this reason. Also, since my first move will always be the same, I can only control the AI's first move by entering the duel on certain seeds, and at times this can reach odds of 0.2% or worse. The seed you enter a duel on determines what the enemy's deck is, and what their first move will be if you play MBD face-down. Thus, to even have a hope of getting the duel I have to wait before a duel to enter on a desirable seed. In addition, I need to draw the cards I want. The game shuffles your deck by taking the seed, uses it to calculate a certain permutation of a deck of size 40, and then applies that to your deck as stored in memory. ![]() One major trick is to sort your deck before going into a duel, which changes how your deck is stored in memory before the game applies the permutation. Thankfully, there is a random sort option and this changes depending on the seed you go over random sort, and even what order your deck is in previously. Going over random sort also causes the game to call for random numbers, so by doing this repeatedly I can end up advancing the RNG 21 times more quickly than otherwise (this trick was found by GCAH2006).
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